Lesson 10 had me work on more coding and how to put multiple videos that can be played and paused during the viewing. I learned how to code it so that the videos could be paused and played.
Lesson 7 taught me how to use shape tweens to animate shapes and use shape hints to better use shape tweens. That wasn’t all this lesson taught me about shape tweens though, I was taught how to apply eases to them. I learned how to animate gradients, and how to create and use mask while also learning how to animate masks and masked layers. The final product is actually my second try at this lesson, because in the first one I some how made the second keyframe for the flame to not appear in the final product, so if you were to see that, the flame would disappear in one frame. I went back and started from the begining again to see what I did wrong, but I couldn’y notice any differences in what I was doing compared from the first time.
This lesson taught me how to use the camera tool to get diffrent angles in the animation. I know how to create different layers of depth in the Layer Depth panel. I learned how to animate zooming in and out with the camera tool by using keyframes and the Create Motion Tween in the camera layer. I was also taught how to animate rotation by using the camera slider that shows up under the stage once the camera tool is selected. I learned that you could attach layers to the camera for fixed graphics.
Despite the lesson telling me that it will take about 90 minutes to complete, I actually took longer to complete it, mostly because of the part where I had to trace a path for the fly to follow and messing it up the first time because I didn’t attach the fly to the path. I also had trouble trying to figure out how to extend the timeline to show more frames to use, the lesson told me to extend the timeline to frame 938, but I could only get it to frame 375. I was worried that not having it at the frame the lesson told me to was going to mess up the final product but it actualy turned out just fine in my opinion. I learned how to use layer parenting to create what was called a “object hierarchie”, which describe how one object is connected to another object. I learned how to use classic tweens, and how to use the warp tool to create and animate deformations. I was taught how to automaticly synchronize dialoge with graphic symbols.
In this lesson I was taught what the Motion Editor is and how to use it to create complex motion tweens and how to make them look more realistic. I learned how to edit and copy and paste a property curve, which is the red line in the Motion Editor panel that shows the change in the x and y postion of an instance. Along with learning about property curves, I learned how to add eases to make the movement of instances more realistic, along with how to remove and modify an ease to my liking. I learned how to add anchor points to a property curve to make the curve more like an actual curve instead of a straight line.
Lesson 3 was very interesting and taught me a lot of things I didn’t know about animating in Adobe Animate. It taught me how to adjust the timing and pacing of the animation. I learned how to animate filters and transparency in the animation, and how to change the path of an object in motion. It showed me how to create nested animation, which is the animation of a singular object on the stage. I was taught how to split a motion tween and how to change the easing of a object in motion to make it look more realistic. Finially I was taught how to animate some text in 3D space.
This lesson taught me how to apply gradient and transparencies to most things in the stage. It also taught me how to use the many different types brush patterns for expressing my creativity, and how to use and edit text while also teaching about how to use web fonts. I learned how to edit and use symbols while also learning what symbols are and do, along with instances. Finally this lesson taught me how to apply filters to symbol instances.
I this lesson I learned how to adjust stage setting and document properties. I was also taught how to add layers while using the timeline panel, while also trying to understand and use keyframes. I learned how to import images from the library panel, and even how to add filters and color effects using keyframes. Finally I was taught how to preview my work after completion, so I would know if I like the final outcome.
This module finally started to show me how to animate, it was easy to understand but there were some things that were a little hard to grasp.The first video explained what anchor points are, which is the point in the middle of a solid layer made in a comp which is used to determine the center of said solid, and you can even move the anchor point if you want to change the “center”.You can also move the anchor point outside the solid.The other four transformations work relative to the anchor point.In the second video I learned how to change the layer transformation values.First he showed what scale was and how to change it, which is just the size of the thing being transformed and you can change it by either grabbing the handles and moving them however you like, or you can go to the scale transformation layer and click and drag on the value left or right (you can also type what values you want in the same place).Position is the position of the anchor point within the frame, not just what you are working with.Rotate obviously rotates the object based on the anchor point.Opacity is how see through it is, 100% is completely visible and 0% is not at all.The third video show me how to do low level animation and how to use keyframes, to use keyframes you have to first click the stopwatch next to any of the five transform layers, which will then place a keyframe.Moving the current time indicator somewhere where there isn’t a key frame will then allow you to change any value and then it will automatically place a new keyframe.The fourth video showed me how to animate the transform properties.Animating them is very simple and they all are very similar by using the keyframes from video three.The final video showed me how to use Bezier curves and easy ease, which makes the motion of the animation more smooth and realistic by making them speed up or slow down when starting or ending.